The Messy Art of Saving the World: Three Things Every Designer Should Know About International Development
An interesting series on Core77 by Panthea Lee starts with this first part. And watch out for programs and initiatives working in this space, shared in these posts.
To kick off the series, I wanted to share three patterns of failure that plague development—and that design is well-suited to address:
1. There are empathy gaps between program administrators and beneficiaries.
2. Program design is often determined by quantitative metrics and best practices which lack context and nuance.
3. Politics is always complicated.
- detailtalk posted this